Nederlands
  • Inclusief Design homepage. At the top are links to various roles, such as project manager, editor, and developer. At the bottom, the latest news on inclusive design, like Neurodiversity Pride Day.
  • Pages full of theory for editors. This is an introductory page with a checklist: "Before You Begin." On the side, there are numerous pages covering various topics for editors, such as alt text and subtitles.
  • A contrast checker on the site. You input a foreground and background color and receive a score and minimum size for each font weight. This helps you determine whether and how the colors can be used.
  • "Getting Started" page for innovators. A page outlining how to set up the initial brainstorming session and everything needed to begin.

Inclusief Design at NTR

Made for everyone, by everyone

2023

Everyone should be able to participate. And to create a place where that is true, everyone is needed.

Inclusive design refers to media design that everyone can perceive and understand, including people with disabilities. Recognizing that there’s still a need for greater focus on inclusive design within public broadcasting—and acknowledging that I can’t solve everything from my role—I developed this site.

On Inclusief Design, anyone can explore how to contribute to accessible media from their own role. Whether you are an editor, UX designer, graphic designer, developer, project manager, or innovator, this platform provides guidance.

Related projects

  1. A stack of cards with a flipped card. Statement: I always say something when I see someone being discriminated against. You can shuffle the stack.Three cards

    Schooltv Kaartje Keren

    Schooltv was looking for an alternative to the "Wheel of Fortune." In the past, they used such a wheel to display various words or phrases that could be spun to randomly select one—sometimes featuring different statements to facilitate class discussions. However, the wheel posed a few challenges. Once more "slices" were added, the text had to be shrunk significantly to fit each segment. In addition, the animation of the colored sections caused excessive on-screen flicker, leading to accessibility concerns. It was time for a solution! A simple design that works for everyone. Together with Tessa Kruiger, I created Kaartje Keren: text on cards that can be flipped with a single click, ensuring ease of use, accessibility, and versatility.

  2. A map with a route plotted out with points that have audio triggers. These can be edited here.

    Podwalks CMS

    For the podwalk series "Het water komt," not only innovative augmented reality was used, but the creation process was also thoroughly renewed. Previously, walks were created with measured GPS points and audio files that were manually placed in the app. This made the process cumbersome and adjusting walks time-consuming. Time for a change! That is why I designed and developed the Podwalks CMS for NTR. This CMS is live linked to the app of "Het water komt," making adjustments to walks immediately visible. Routes can be visually plotted on a map, and thanks to a simulation function, you can check whether the timing and connection of audio points are optimal. In addition, the CMS offers a range of advanced features, such as rights management, multiple types of triggers on location, built-in API documentation for developers, analytics, route backups, and the ability to upload app-specific files. This makes it not only user-friendly but also flexible and future-proof.

  3. People walk a podwalk in Marken towards a bridge. There are many green houses with orange roofs.A location marker with headphones.

    "Het water komt" prototype

    For the upcoming series "Het water komt," the innovation team of NTR wanted to investigate whether a podwalk in combination with AR would be a good match. To validate this, I developed a prototype in two weeks. With this prototype, a podwalk could be walked in Marken, and there were AR points where a 3D model was shown on location. By testing this prototype with the target audience, we could quickly gain insights into the potential of this combination.

  4. A child takes a photo of a worm and the photo is scanned.

    SoortSafari prototype

    Het Klokhuis sought an engaging way to teach children about nature around them. The concept of SoortSafari emerged from my earlier research at NTR and drew inspiration from Het Klokhuis' Dierenzoeker, which allowed users to identify animals they had discovered. With SoortSafari, the approach is reversed: the app provides users with assignments that send them into nature. The prototype featured a calendar and a quartet-style overview of plant and animal species. To complete assignments, users take photos, and AI technology determines if the correct species has been identified. This allows children to build their own collections and learn about nature in a playful, hands-on way. The prototype was met with great enthusiasm. Children engaged with it for more than 45 minutes and even climbed on top of each other to capture better photos of a pigeon perched in a tree. Based on these observations and insights, we began developing a production-ready version to expand on this promising concept.

  5. Screenshot of a phone with a conversation with William of Orange. On the screen, you see the text of what he says. You can respond by typing or with your voice.

    Schooltv Voice Actions

    I helped Schooltv with new designs for voice actions to make them even more user-friendly. With the voice actions, students can talk to various historical figures, both via speech and typing.

  6. Logo of NPO Kennis with the words NPO and Kennis in diamond shapes.

    NPO Kennis Accessibility

    At NTR, I helped to improve the accessibility of components on the NPO Kennis website. I analyzed bottlenecks and implemented solutions that helped make the website accessible to people with disabilities, such as visual impairments.