Nederlands
  • A lab table in a classroom. A virtual assistant is teaching.
  • Settings of the VR app. You can turn the sound on and off, but also the mustache of the virtual assistant.

Saibo's Lab 1

2020

A virtual reality application for the Biology and Medical Laboratory Research program. Developed with Marlène Zwetsloot and Kim Hoogland as a study project.

Related projects

  1. Saibo welcomes you to the lesson about biological waste processing. Saibo is floating next to a whiteboard, and in front of you is a lab table.Saibo is a floating cute sphere with eyes

    Saibo's Lab 2

    Saibo is the super helpful virtual teacher who helps you with the rules for lab safety. To enrich education, we developed a virtual reality app for the Biology and Medical Laboratory Research program on behalf of Hogeschool Leiden. The app will also be used by mboRijnland and secondary schools. This app was developed in collaboration with Marlène Zwetsloot and Kim Hoogland.

  2. A screenshot of the AI Machine where you can train an AI that recognizes images. This AI is trained with hand gestures.

    Klokhuis AI Studio prototype

    AI is something that is increasingly common and has more and more influence on our daily lives, but most people still do not fully understand what it is. For my graduation project, I developed this AI Studio where children learn about AI and train their own AI. I wanted to explore how we could give the next generation more control over the subject of artificial intelligence through playful learning. To that end, I investigated an interactive dialogue as a medium, in which the various characters of Het Klokhuis guide you through the theory. With this research, I graduated with two 9.3s and a 9.4. The average grade of my bachelor's courses is an 8.7.

  3. A phone with a camera that recognizes a plant. Here appears the tardigrade.An apple with a stripe of light from a scanner over it

    Klokhuis Scanner

    Did you know that you have trillions of invisible pets in your house? But who are they? Can they stay? For NPO Innovatie, I conducted research into using WebAR to give stories for the youth more impact. With the Klokhuis Scanner, you can meet 10 of your invisible pets.

  4. Screenshot of the site with the title André Karipuna (Chapter 1). You have to click to read the story.

    Karipuna

    Experience the atmosphere of this part of the Amazon rain forest while learning about the situation and influencing the course of the story yourself. Accompany André in the decisions he has to make to save his people. An interactive news story for a study project.

  5. A VR canvas to color with squares.

    VR Pixel Paint

    A virtual reality app made with A-Frame. Works on Google Cardboard. You can make pixel art and even mix colors!

  6. A child takes a photo of a worm and the photo is scanned.

    SoortSafari prototype

    Het Klokhuis sought an engaging way to teach children about nature around them. The concept of SoortSafari emerged from my earlier research at NTR and drew inspiration from Het Klokhuis' Dierenzoeker, which allowed users to identify animals they had discovered. With SoortSafari, the approach is reversed: the app provides users with assignments that send them into nature. The prototype featured a calendar and a quartet-style overview of plant and animal species. To complete assignments, users take photos, and AI technology determines if the correct species has been identified. This allows children to build their own collections and learn about nature in a playful, hands-on way. The prototype was met with great enthusiasm. Children engaged with it for more than 45 minutes and even climbed on top of each other to capture better photos of a pigeon perched in a tree. Based on these observations and insights, we began developing a production-ready version to expand on this promising concept.