Devran explains AI
React to messages
Timers and checklists
Accessibility settings
Schooltv Chat
Interactive lesson support
2024
For Schooltv I developed Schooltv Chat. This allows editors to create interactive chats that can consist of text messages, videos, stickers, polls, interactive AI, and more! There is also a custom-made CMS where editors can visually create chats and preview them before publication.
Schooltv produced 3 chats in 2024: about artificial intelligence, politics, and teamwork. The target audience is first- to third-year secondary school students. Together with Tessa Kruiger, the first prototype through to the final product was validated with the target group.
The themes are based on EDUboxes from the Belgian broadcaster VRT. This collaborative project is co-funded by the European Union. More information can be found on the Schooltv website.
Related projects
Klokhuis AI Studio
For Het Klokhuis, I researched and developed the AI Studio: an accessible website where children safely learn about artificial intelligence through play. In 2021, I developed a prototype featuring one interactive story and an interactive AI Machine. In this AI Studio, there are now 4 interactive stories and even more interactive AI available. All AI runs on your own device or anonymously at Het Klokhuis. Het Klokhuis has also decided to produce 4 episodes on this topic. The entire Het Klokhuis project on AI has won the Cinekid Award for 'Craftsmanship in a Series Production'.
Klokhuis AI Studio prototype
AI is something that is increasingly common and has more and more influence on our daily lives, but most people still do not fully understand what it is. For my graduation project, I developed this AI Studio where children learn about AI and train their own AI. I wanted to explore how we could give the next generation more control over the subject of artificial intelligence through playful learning. To that end, I investigated an interactive dialogue as a medium, in which the various characters of Het Klokhuis guide you through the theory. With this research, I graduated with two 9.3s and a 9.4. The average grade of my bachelor's courses is an 8.7.
Klokhuis Scanner
Did you know that you have trillions of invisible pets in your house? But who are they? Can they stay? For NPO Innovatie, I conducted research into using WebAR to give stories for the youth more impact. With the Klokhuis Scanner, you can meet 10 of your invisible pets.
Klokhuis Brand!
There's a fire at the pizzeria! What would you do if you were a reporter, juice vlogger, or investigative journalist? Over the past few months we've been working on this super-fun interactive in which you step into different roles and create your own media. In doing so, children learn how various kinds of media are produced and what motivations lie behind them. This game is especially important in a time when journalism is coming under increasing pressure while everyone is consuming media all day long. Give it a try! Did you know this 3D game is fully accessible? You can even play it if you're blind! The game meets all the required accessibility standards. Developed in collaboration with Marlène Zwetsloot and Tessa Kruiger. The 3D models were created by Brent van den Hove and the script by Fiore Houwing.
Klokhuis SoortSafari
Over the past 1.5 years, I developed this app for Het Klokhuis, allowing kids to discover nature everywhere - even in the city! Ready for a SoortSafari? There's a new species every week, so collect all 52! For each species, Het Klokhuis presenters search for it in a vlog. Did you know this is Het Klokhuis's first production with built-in audio description in videos for blind and visually impaired users? No separate app or device needed. The image recognition is provided by Naturalis Biodiversity Center Netherlands and Waarneming.nl.
Schooltv Kaartje Keren
Schooltv was looking for an alternative to the "Wheel of Fortune." In the past, they used such a wheel to display various words or phrases that could be spun to randomly select one—sometimes featuring different statements to facilitate class discussions. However, the wheel posed a few challenges. Once more "slices" were added, the text had to be shrunk significantly to fit each segment. In addition, the animation of the colored sections caused excessive on-screen flicker, leading to accessibility concerns. It was time for a solution! A simple design that works for everyone. Together with Tessa Kruiger, I created Kaartje Keren: text on cards that can be flipped with a single click, ensuring ease of use, accessibility, and versatility.