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Tijmen Ennik

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  1. NPO logo: An orange and tilted square with the letters NPO in white.

    NPO Innovatie EstafetteSep 12, 2024EO, Hilversum

    At this live Innovatie Estafette I talked about a past, current and future project for Het Klokhuis. First I talked about the AI Studio: an interactive website where children can learn about AI through play and in a safe environment. Then I talked about SoortSafari: an interactive game where children can learn about nature in their own environment. The last project is a project that will be revealed in the future, but it will be about journalism & different perspectives

  2. Dutch Media Week logo: the name spelled out in capital letters. The word "media" is emphasized by an orange color and bold font.

    Dutch Media WeekOct 2, 2023Beeld en Geluid, Hilversum

    At the Public Broadcast Talk, I joined a panel as a creator to present my AI projects. My presentation focused on the importance of AI education for children and how AI serves as a catalyst for novel, innovative ideas.

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2024

  1. A video available with audio description and also sign languageMitre

    Inclusive Sinterklaasjournaal

    A Sinterklaasjournaal for every child: that's why the entire website was redeveloped in 2024. Both UX and technology, as well as new editorial content, have been made accessible. The new website now meets the Web Content Accessibility Guidelines (WCAG) level AA. For color contrast, we've proactively applied the APCA method. Not only have guidelines been implemented, but the site was also pre-tested in various schools with children who have different disabilities. This year also marks the first time that videos with audio description can be accessed directly on the site, without an extra app. Because there's still a lot of content from previous years, an accessibility menu supplements the WCAG implementation. Here, you can filter content based on accessibility and find additional settings, like enabling a dyslexia-friendly font.

  2. A coloring page of Ozosnel looking through a window. The mane is colored yellow, the window blue, and the reins red.Mitre

    Drawing for blind children

    For Sinterklaasjournaal, I explored how we could enable everyone to color: including children who cannot see. The goal was to make as much of the Sinterklaasjournaal website accessible to all children as possible. My solution was to divide coloring pages into parts. With a screen reader, you can navigate step by step through each part of the coloring page. When you click, that part is filled with your chosen color. We validated this concept through UX research in collaboration with Tessa Kruiger and the Visio school in Amsterdam. It was received positively: "I want to make this Ozosnel's favorite color!" As a result, many coloring pages have now been made accessible in this way.

  3. Tirsa points to a tablet displaying the AI Studio website. It prominently displays 'How do computers learn?' with a start button. There are many cheerful colors and objects around the tablet.

    Klokhuis AI Studio

    For Het Klokhuis, I researched and developed the AI Studio: an accessible website where children safely learn about artificial intelligence through play. In 2021, I developed a prototype featuring one interactive story and an interactive AI Machine. In this AI Studio, there are now 4 interactive stories and even more interactive AI available. All AI runs on your own device or anonymously at Het Klokhuis. Het Klokhuis has also decided to produce 4 episodes on this topic. The entire Het Klokhuis project on AI has won the Cinekid Award for 'Craftsmanship in a Series Production'.

  4. On the website a chat is open with Devran explaining supervised learning in a video. The topic of the chat is "Artificial Intelligence" and this is chapter 3 of 5.Schooltv Chat logo: two minimalistic shapes of chat messages in the blue and purple Schooltv colors.

    Schooltv Chat

    For Schooltv I developed Schooltv Chat. This allows editors to create interactive chats that can consist of text messages, videos, stickers, polls, interactive AI, and more! There is also a custom-made CMS where editors can visually create chats and preview them before publication. Schooltv produced 3 chats in 2024: about artificial intelligence, politics, and teamwork. The target audience is first- to third-year secondary school students. Together with Tessa Kruiger, the first prototype through to the final product was validated with the target group. The themes are based on EDUboxes from the Belgian broadcaster VRT. This collaborative project is co-funded by the European Union. More information can be found on the Schooltv website.

2023

  1. A stack of cards with a flipped card. Statement: I always say something when I see someone being discriminated against. You can shuffle the stack.Three cards

    Schooltv Kaartje Keren

    Schooltv was looking for an alternative to the "Wheel of Fortune." In the past, they used such a wheel to display various words or phrases that could be spun to randomly select one—sometimes featuring different statements to facilitate class discussions. However, the wheel posed a few challenges. Once more "slices" were added, the text had to be shrunk significantly to fit each segment. In addition, the animation of the colored sections caused excessive on-screen flicker, leading to accessibility concerns. It was time for a solution! A simple design that works for everyone. Together with Tessa Kruiger, I created Kaartje Keren: text on cards that can be flipped with a single click, ensuring ease of use, accessibility, and versatility.

  2. A child takes a photo of a worm and the photo is scanned.

    SoortSafari prototype

    Het Klokhuis sought an engaging way to teach children about nature around them. The concept of SoortSafari emerged from my earlier research at NTR and drew inspiration from Het Klokhuis' Dierenzoeker, which allowed users to identify animals they had discovered. With SoortSafari, the approach is reversed: the app provides users with assignments that send them into nature. The prototype featured a calendar and a quartet-style overview of plant and animal species. To complete assignments, users take photos, and AI technology determines if the correct species has been identified. This allows children to build their own collections and learn about nature in a playful, hands-on way. The prototype was met with great enthusiasm. Children engaged with it for more than 45 minutes and even climbed on top of each other to capture better photos of a pigeon perched in a tree. Based on these observations and insights, we began developing a production-ready version to expand on this promising concept.

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