Tijmen Ennik
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NPO Innovatie EstafetteSep 12, 2024EO, HilversumNPO Innovatie EstafetteSep 12, 2024EO, Hilversum
At this live Innovatie Estafette I talked about a past, current and future project for Het Klokhuis. First I talked about the AI Studio: an interactive website where children can learn about AI through play and in a safe environment. Then I talked about SoortSafari: an interactive game where children can learn about nature in their own environment. The last project is a project that will be revealed in the future, but it will be about journalism & different perspectives
Dutch Media WeekOct 2, 2023Beeld en Geluid, HilversumDutch Media WeekOct 2, 2023Beeld en Geluid, Hilversum
At the Public Broadcast Talk, I joined a panel as a creator to present my AI projects. My presentation focused on the importance of AI education for children and how AI serves as a catalyst for novel, innovative ideas.
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2023
Schooltv Kaartje Keren
Schooltv was looking for an alternative to the "Wheel of Fortune." In the past, they used such a wheel to display various words or phrases that could be spun to randomly select one—sometimes featuring different statements to facilitate class discussions. However, the wheel posed a few challenges. Once more "slices" were added, the text had to be shrunk significantly to fit each segment. In addition, the animation of the colored sections caused excessive on-screen flicker, leading to accessibility concerns. It was time for a solution! A simple design that works for everyone. Together with Tessa Kruiger, I created Kaartje Keren: text on cards that can be flipped with a single click, ensuring ease of use, accessibility, and versatility.
Podwalks CMS
For the podwalk series "Het water komt," not only innovative augmented reality was used, but the creation process was also thoroughly renewed. Previously, walks were created with measured GPS points and audio files that were manually placed in the app. This made the process cumbersome and adjusting walks time-consuming. Time for a change! That is why I designed and developed the Podwalks CMS for NTR. This CMS is live linked to the app of "Het water komt," making adjustments to walks immediately visible. Routes can be visually plotted on a map, and thanks to a simulation function, you can check whether the timing and connection of audio points are optimal. In addition, the CMS offers a range of advanced features, such as rights management, multiple types of triggers on location, built-in API documentation for developers, analytics, route backups, and the ability to upload app-specific files. This makes it not only user-friendly but also flexible and future-proof.
"Het water komt" prototype
For the upcoming series "Het water komt," the innovation team of NTR wanted to investigate whether a podwalk in combination with AR would be a good match. To validate this, I developed a prototype in two weeks. With this prototype, a podwalk could be walked in Marken, and there were AR points where a 3D model was shown on location. By testing this prototype with the target audience, we could quickly gain insights into the potential of this combination.
Inclusief Design at NTR
Everyone should be able to participate. And to create a place where that is true, everyone is needed. Inclusive design refers to media design that everyone can perceive and understand, including people with disabilities. Recognizing that there’s still a need for greater focus on inclusive design within public broadcasting—and acknowledging that I can’t solve everything from my role—I developed this site. On Inclusief Design, anyone can explore how to contribute to accessible media from their own role. Whether you are an editor, UX designer, graphic designer, developer, project manager, or innovator, this platform provides guidance.
SoortSafari prototype
Het Klokhuis sought an engaging way to teach children about nature around them. The concept of SoortSafari emerged from my earlier research at NTR and drew inspiration from Het Klokhuis' Dierenzoeker, which allowed users to identify animals they had discovered. With SoortSafari, the approach is reversed: the app provides users with assignments that send them into nature. The prototype featured a calendar and a quartet-style overview of plant and animal species. To complete assignments, users take photos, and AI technology determines if the correct species has been identified. This allows children to build their own collections and learn about nature in a playful, hands-on way. The prototype was met with great enthusiasm. Children engaged with it for more than 45 minutes and even climbed on top of each other to capture better photos of a pigeon perched in a tree. Based on these observations and insights, we began developing a production-ready version to expand on this promising concept.
2022
Klokhuis AI Studio prototype
AI is something that is increasingly common and has more and more influence on our daily lives, but most people still do not fully understand what it is. For my graduation project, I developed this AI Studio where children learn about AI and train their own AI. I wanted to explore how we could give the next generation more control over the subject of artificial intelligence through playful learning. To that end, I investigated an interactive dialogue as a medium, in which the various characters of Het Klokhuis guide you through the theory. With this research, I graduated with two 9.3s and a 9.4. The average grade of my bachelor's courses is an 8.7.
Schooltv Voice Actions
I helped Schooltv with new designs for voice actions to make them even more user-friendly. With the voice actions, students can talk to various historical figures, both via speech and typing.
Telescope Rijksmuseum Boerhaave
With this prototype, we explored the possibilities of AR in a playground object for children. Through the telescope, you see an extra layer over the courtyard. You can interact with these elements using the lever under the viewer. This study project was developed together with Maisie Klaassen, Marlène Zwetsloot, and Irene de Koning.
2021
Klokhuis Scanner
Did you know that you have trillions of invisible pets in your house? But who are they? Can they stay? For NPO Innovatie, I conducted research into using WebAR to give stories for the youth more impact. With the Klokhuis Scanner, you can meet 10 of your invisible pets.
Saibo's Lab 2
Saibo is the super helpful virtual teacher who helps you with the rules for lab safety. To enrich education, we developed a virtual reality app for the Biology and Medical Laboratory Research program on behalf of Hogeschool Leiden. The app will also be used by mboRijnland and secondary schools. This app was developed in collaboration with Marlène Zwetsloot and Kim Hoogland.
NPO Kennis Accessibility
At NTR, I helped to improve the accessibility of components on the NPO Kennis website. I analyzed bottlenecks and implemented solutions that helped make the website accessible to people with disabilities, such as visual impairments.
2020
MotionSynth
Make music with your hands! MotionSynth is an interactive experiment where you make music by moving your hands. Try it out with your webcam!
Gloves
During this project, Marlène Zwetsloot and I developed prototype gloves that could be used as an instrument. With AI, custom gestures could be trained that could then be connected to any music program.
Laze
Laze helps you with your productivity cycle. Relaxing is important, that's why Laze can also help remind you to stop working on time in the evenings. Made together with Maisie Klaassen as a school project.
Manta
An abstract shape moves inspired by the manta ray.
Tonest
Tonest helps you practice singing in tune or tuning your instrument. Tonest is made in Flutter and can be downloaded on Google Play. The app comes with a history graph and built-in piano (with all octaves).
PLNT Tiny Offices
With this project for TheField, customers can easily reserve a Tiny Office online. The offices are user-friendly to manage for TheField. Made with Laravel and React. Developed as a school project commissioned by TheField.
Flock
Interactive experiment. Type in the field to start and drag with your mouse. Your creation lives and moves like a flock of birds in nature.
Saibo's Lab 1
A virtual reality application for the Biology and Medical Laboratory Research program. Developed with Marlène Zwetsloot and Kim Hoogland as a study project.
Mondriaan
Go to the site and click to generate a unique Mondrian.
2019
Karipuna
Experience the atmosphere of this part of the Amazon rain forest while learning about the situation and influencing the course of the story yourself. Accompany André in the decisions he has to make to save his people. An interactive news story for a study project.
VR Pixel Paint
A virtual reality app made with A-Frame. Works on Google Cardboard. You can make pixel art and even mix colors!
VR UFO
Land a UFO in Virtual Reality. Made in A-Frame for Google Cardboard.
Roasted Mirchi
The website for production house Roasted Mirchi from Mumbai. Roasted Mirchi photographs and also produces music.
MuseBlocks
Everyone can make music with the blocks in MuseBlocks. Made as a school project but never published. Contact me to learn more!